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LATEST PROJECTS

3D Character

Rigging

Lagoon Waitress Character Rig

Model provided by Mike Milo

Milowerx.com

 

I was fortunate to find this model on CreativeCrash.com; the character's features are unique and provide me with an opportunity to challenge myself as a character rigger. I have created a joint-based facial rig for this character in order to maximize the animation possibilities. This same joint-based rigging system is also used in the character's belt so that it can be adjusted to fit the character as necessary. Still in progress, but I hope to have it skinned and animated soon!

George the Angler Fish
JumpStart Productions
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George's anatomy was an interesting challenge for me at first, but it helped me learn about the fundamentals of rigging a character that is not in a tradtional T-Pose. The animation goals for this character were fairly simple. Since his main expressions was scared and worried, I created an eye control system that allowed more flexibility for the animators. He also had a variety of frowns and smiles to add to his personality.

  
Hailey the Hatchet Fish
JumpStart Productions
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Hailey the Hatchet Fish is another very simple rig. The skeletal set up is similar to the Angler Fish rig, but is unique to her geometry and includes top fin controllers that add to her personality during animation.

Sea Anemone Prop Rig
JumpStart Productions
 
The Sea Anemone rig had many developmental stages as I attempted to find the best way to model and deform it to work with the other characters. It is very simple and straightforward (all FK), but I would like to revisit this prop soon and add many more features like squash and stretch, set driven key poses, and maybe even switching to an IK Spline system.
Female Character Rig
Classwork
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My first character rig created for class. This rigging technique is a simple yet powerful building block for creating any biped character rig. I have been referencing this file while working on my latest rig.

Just a sample of my work. To see more or discuss possible work >>
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